Publications

(2020). SportsCenter: The Documentary? A Response to Pratt. The Journal of Aesthetics and Art Criticism.

PDF DOI

(2019). Interactive Works and Gameplay Emotions. Games and Culture.

PDF DOI

(2019). Describing the Game Studies Canon: A Game Citation Analysis. Proceedings of DiGRA 2019.

PDF

(2016). Video Game Sadness from Planetfall to Passage. Video Games and the Mind: Essays on Cognition, Affect and Emotion.

PDF

(2014). Melodrama and the Psychology of Tears. Projections.

PDF DOI

(2013). Snow White: Critics and Criteria for the Animated Feature Film. Quarterly Review of Film and Video.

PDF DOI

(2013). Interactivity, Performance, and Emotion. Arts Study [第九辑].

PDF

(2010). ‘I Wasn’t Expecting That!’ Cognition and Shock in Alien’s (1979) Chestburster Scene. Film Moments: Criticism, History, Theory.

PDF

(2009). The Ontology of Interactivity. Proceedings of The Philosophy of Computer Games Conference 2009.

PDF

(2008). Why Do We Care Whether Link Saves the Princess?. The Legend of Zelda and Philosophy.

PDF

(2008). Noël Carroll. The Routledge Companion to Philosophy and Film.

PDF

(2007). Eight Ways Videogames Generate Emotion. Situated Play, Proceedings of the 2007 Digital Games Research Association Conference.

PDF

(2006). Representation, Reality, and Emotions across Media. Film Studies: An International Review.

PDF DOI

(2006). Author Meets Critics: Noël Carroll’s Engaging the Moving Image. Film Studies: An International Review.

(2004). Melodrama, Tears, and Life of Oharu. 16:9—Danish Journal of Film Studies.

PDF

(2004). Helpless Spectators: Generating Suspense in Videogames and Film. TEXT Technology.

PDF

(1999). Identification in Comics. The Comics Journal.

PDF