Ph.D. | Communication Arts | University of Wisconsin–Madison | 2006 |
M.A. | Communication Arts | University of Wisconsin–Madison | 2001 |
M.A. | English | University of Florida, Gainesville | 2000 |
B.A. | Philosophy | Amherst College | 1995 |
2019– | Visiting Scholar of Visual Studies,Lingnan University |
2016–2019 | Assistant Professor of Visual Studies,Lingnan University |
2012–2016 | Senior Lecturer, School of Interdisciplinary Studies,University of Texas at Dallas |
2008–2012 | Assistant Professor of Film and Digital Media, School of Arts and Humanities, University of Texas at Dallas |
2007–2008 | Visiting Assistant Professor of Film Studies, Department of Theatre and Film Studies, University of Georgia |
2006–2007 | Visiting Assistant Professor of Digital Media, School of Film and Digital Media, University of Central Florida |
Refereed Journal Articles
2020 | Intuition, Evidence, and Carroll’s Narrative Theory. Projections: A Journal for Movies and Mind. |
2020 | SportsCenter: The Documentary? A Response to Pratt. Journal of Aesthetics and Art Criticism 78(1): 94–97. |
2019 | Interactive Works and Gameplay Emotions. Games and Culture 14(7–8): 856–74. |
2014 | Melodrama and the Psychology of Tears. Projections: A Journal for Movies and Mind 8(1): 23–40. |
2013 | Snow White : Critics and Criteria for the Animated Feature Film. Quarterly Review of Film and Video 30(5): 462–473. |
2013 | Interactivity, Performance, and Emotion. Translated by Yinan Li. Arts Study [第九辑] 9(1): 132–138. |
2006 | Representation, Reality, and Emotions Across Media. Film Studies: An International Review 8(1): 12–25. |
2004 | Helpless Spectators: Generating Suspense in Videogames and Film. Co-authored with Aaron Smuts. TEXT Technology 13(1): 13–34. |
2004 | Melodrama, Tears, and Life of Oharu. 16:9—Danish Journal of Film Studies, 2(6). |
2016 | Videogame Sadness From Planetfall to Passage. In Video Games and the Mind: Essays on Cognition, Affect and Emotion, edited by Bernard Perron and Felix Schröter, 158–173. Jefferson, NC: McFarland. |
2011 | “I Wasn’t Expecting That!” Cognition and Shock in Alien's (1979) Chestburster Scene. In Film Moments: Criticism, History, Theory, edited by Tom Brown and James Walters, 162–165. London: British Film Institute. |
2008 | Noël Carroll. In The Routledge Companion to Philosophy and Film, edited by Paisley Livingston and Carl Plantinga, 334–343. New York: Routledge. |
2008 | Why Do We Care Whether Link Saves the Princess? In The Legend of Zelda and Philosophy, 3–16. Chicago: Open Court. |
2019 | Describing the Game Studies Canon: A Game Citation Analysis. Co-authored with Paul Martin. In Proceedings of the 2019 Digital Games Research Association Conference. Kyoto: Ritsumeikan University. |
2009 | The Ontology of Interactivity. In Proceedings of the Philosophy of Computer Games Conference 2009, edited by John Richard Sageng. University of Oslo. |
2007 | Eight Ways Videogames Generate Emotion. In Proceedings of the 2007 Digital Games Research Association Conference, edited by Baba Akira, 831–835. University of Tokyo. |
2008 | Noël Carroll. In Dictionary of Media and Communication Theory, edited by Soren Kolstrup. Copenhagen: Samfundslitteratur. |
Emotion Frames and Videogames, book manuscript in preparation. Target Presses: MIT, NYU | |
Describing the Game Studies Canon: A Game Citation Analysis, article to be submitted to Games and Culture | |
Videogames and Aesthetic Legitimacy, book proposal to be submitted to MIT Press’s Playful Thinking series [Invited] |
2005 | University Capstone Teaching Award, UW–Madison |
2004 | University Dissertator Fellowship, UW–Madison |
2004 | Department McCarty Dissertation Award, UW–Madison |
2003 | Department Helen K. Herman Memorial Fund Scholarship, UW–Madison |
2003 | Department Vilas Continuing Research Award, UW–Madison |
2001 | University Graduate Fellowship, UW–Madison |
1997 | University Presidential Fellowship, University of Florida, Gainesville |
2018 | Faculty Research Grant for “Aesthetic Legitimacy in Film and Videogames,” HKD $49,250 (USD $6,300), Lingnan University |
2017 | Teaching Development Grant for “Increasing Student Participation, Comprehension, and Engagement Through Use of a Classroom Response System,” HKD $200,000 (USD $25,500), Lingnan University |
2016 | Faculty of Arts grant for “Teaching Interactive Media,” HKD $190,000 (USD $24,000), Lingnan University |
2018 | Game Stories and Narrative Structure. Hong Kong Polytechnic University, School of Design, Game Design, Hong Kong, November 8. |
2016 | Emotion, Medium-Specificity, and Videogame Evaluation. City University of Hong Kong symposium, Current Perspectives in Game Studies. Hong Kong, December 16. |
2013 | Sadness in 1600 Pixels: Jason Roher’s Passage. University of Hamburg symposium on Games, Cognition, and Emotion. Hamburg, Germany. July 5–6. |
2013 | Videogames and Sadness. Center for Computer Games Research, IT University of Copenhagen. June 27. |
2013 | Computer Games, Emotions, and Films. Department of Media, Cognition, and Communication. University of Copenhagen. June 21. |
2006 | The Role of Reality. University of Copenhagen symposium on Cognition, Culture, and Audiovisual Media, Copenhagen, Denmark. November 16–17. |
2006 | Reality and Film Emotions. Society for the Philosophic Study of Contemporary Visual Art. Chicago, IL. April 27. |
Refereed Presentations (selected) | |
2019 | Appraisal Frames and Videogame Emotions. Chinese Digital Game Research Conference. Beijing, China. Aug 17-18. |
2019 | Describing the Game Studies Canon: A Game Citation Analysis. Co-authored with Paul Martin. Digital Games Research Association. Kyoto, Japan. Aug 6-10. |
2018 | The Illusion of Choice in Videogames. Society of the Cognitive Studies of the Moving Image. Bozeman, MT. June 13–16. |
2015 | Emotional Response to Popular vs. High Art. Society of the Cognitive Studies of the Moving Image. London, UK. June 18–21. |
2014 | Why Would Crying Make Videogames Art? Society of the Cognitive Studies of the Moving Image. Lancaster, PA. June 11–14. |
2013 | Twofoldness, Threefoldness, or More? Seeing-In Videogames. American Society for Aesthetics. San Diego, CA. October 30–November 2. |
2012 | Image and Interactivity. Arts and Performance Conference at Southeastern University. Nanjing, China. June 9–11, 2012. |
2010 | Impact of Image Quality on Emotional Intensity. Society of the Cognitive Studies of the Moving Image. Roanoke, VA. June 2–5. |
2009 | On Tavinor’s “Towards an Ontology of Videogames.” American Society for Aesthetics. Denver, CO. October 21–24. |
2009 | A Cognitive Approach to Matters of Taste. Society of the Cognitive Studies of the Moving Image. Copenhagen, Denmark. June 24–27. |
2008 | The Problem of the Question of Erotetic Narration. Society of the Cognitive Studies of the Moving Image. Madison, WI. June 11–14. |
2008 | Representation and Motivation in The Legend of Zelda. Society for Cinema and Media Studies. Philadelphia, PA. March 6–9. |
2007 | Eight Ways Videogames Generate Emotion. Digital Games Research Association. Tokyo, Japan. September 27. |
2007 | Melodrama and the Pursuit of Tears. Society of Cinema and Media Studies. Chicago, IL. March 8–11. |
2007 | Videogames, Fiction, and Reality. Philosophy of Computer Games. Reggio Emilia, Italy. January 25–27. |
2006 | Interactivity and Emotions in Popular Art. American Philosophical Association, Eastern division. Washington, DC. December 27–30. |
2006 | The Pursuit of Tears: Sadness in Videogames. Society for the Cognitive Studies of the Moving Image. Potsdam, Germany. July 20–23. |
2006 | The Paradox of Play: Videogames, Cinematography, and Emotion. Society for Cinema and Media Studies. Vancouver. March 2–5. |
2005 | Can Imagination Theories Explain Our Experience of Videogames? American Society of Aesthetics. Providence, RI. October 20. |
2005 | Theorizing the Videogame Experience. Society of Cinema and Media Studies. London. April 2. |
2004 | Wicked Cities: Style in Anime Adaptation. Society of Animation Studies. University of Illinois, Urbana. October 1. |
2004 | Emotions in the First-Person Shooter. Society for Cognitive Studies of the Moving Image. Calvin College, Grand Rapids, MI. July 23. |
2004 | False Histories: Truth, Uncertainty, and The Thin Blue Line. Society of Cinema and Media Studies. Atlanta, GA. March 5. |
2004 | Sympathy and Simulation. American Society of Aesthetics. Coral Gables, FL. November 2. |
2002 | Animation Aesthetics Before 1940. Society of Animation Studies. Burbank, CA. September 29. |
2001 | Revisiting Identification. Center for Cognitive Studies of the Moving Image. Pecs, Hungary. May 21–24. |
2005 | Discussant. A Conversation Across Generations of Media Scholars. Panel presentation with David Bordwell, Henry Jenkins, and Kurt Squire. Games, Learning and Society conference. Madison, WI. June 24 |
2017 | Film and Narrative Comprehension. Lingnan University, Workshop on the Philosophy of Cinema. Hong Kong, May 25-26. |
Evolution of Art and Culture | |
Film Theory and Criticism | |
Mind, Body, and Emotion | |
Videogame Theory and Analysis |
Evolution of Art and Culture | |
Film Theory | |
History of World Cinema | |
Mind, Body, and Emotion | |
Nature of Intellectual Inquiry | |
Seminar in Interdisciplinary Studies | |
Understanding Film |
Documentary Film | |
Art and Evolution | |
Film Theory | |
Theories of Embodiment | |
World Cinema |
History of Cinema I | |
History of Cinema II | |
Introduction to Cinema | |
Videogame Theory |
Film History I | |
Ways of Seeing (graduate course) |
History of Documentary Film | |
History of World Cinema | |
Introduction to Video Production | |
Speech Composition |
Expository and Argumentative Writing | |
Film Analysis |
Supervision of undergraduate theses (5) | |
Supervision of graduate students (1) | |
PhD student committee member (4) |
Digital Games Research Association Conference | 2019-present |
Games and Culture | 2007–present |
Journal of Aesthetics and Art Criticism | 2010–present |
MIT Press | 2011 |
Projections: The Journal for Movies and Mind | 2009 |
Taylor and Francis Press | 2007 |
Chinese Digital Games Research Association Conference | 2018–2019 |
Philosophy of Computer Games Conference | 2008-2010 |
Editorial Board | Journal of the Korean Society for Computer Games |
Board Member | Chinese Digital Games Research Association |
Editorial Board | Games and Culture: A Journal of Interactive Media |
Fellow | Society of Cognitive Studies of the Moving Image |
Coordinator | Player Experience Special Interest Group, Digital Games Research Association |
Judge | Serious Games Showcase & ChallengeInterservice/Industrial Training, Simulation, and Education Conference |
Webmaster | Society of Cognitive Studies of the Moving Image |
Member | Undergraduate Admissions Sub-Committee (Arts Programs) | 2018–present |
Coordinator | Visual Studies Department Research Assessment Exercise | 2018–2020 |
Lecturer | Graduate Student course “Academic Writing and Research Methodology across Disciplines,” 2018-2019 | |
Member | Undergraduate Admissions Committee | 2018–2019 |
Member | Staff-Student Consultation Committee for Visual Studies BA | 2018–2019 |
Member | Programme Planning Committee for new degree program in Animation and Digital Arts | 2018–2019 |
Founder and Manager | Lingnan University Videogame Lab | 2016–present |
Member | English Language Enhancement Program and Curriculum Committee | 2016–present |
Member | Sub-Committee on Language Enhancement | |
Speaker Coordinator | Department of Visual Studies | 2016–2018 |
Secretary | Department Board, Department of Visual Studies | 2016–2017 |
Ph.D. Committee Member | Department of Visual Studies | 2016 |
American Society for Aesthetics | 2004–5, 2009, 2013 |
Society for Cinema and Media Studies | 2004–6, 2015, 2019-present |
Digital Games Research Association | 2007, 2019–present |
Chinese Digital Games Research Association | 2018–present |
Society for Cognitive Studies of the Moving Image | 2004–present |
Available upon request