Education

Ph.D. Communication Arts University of Wisconsin–Madison 2006
M.A. Communication Arts University of Wisconsin–Madison 2001
M.A. English University of Florida, Gainesville 2000
B.A. Philosophy Amherst College 1995

Professional Appointments

2019– Visiting Scholar of Visual Studies,Lingnan University
2016–2019 Assistant Professor of Visual Studies,Lingnan University
2012–2016 Senior Lecturer, School of Interdisciplinary Studies,University of Texas at Dallas
2008–2012 Assistant Professor of Film and Digital Media, School of Arts and Humanities, University of Texas at Dallas
2007–2008 Visiting Assistant Professor of Film Studies, Department of Theatre and Film Studies, University of Georgia
2006–2007 Visiting Assistant Professor of Digital Media, School of Film and Digital Media, University of Central Florida

Publications

Refereed Journal Articles

2020 Intuition, Evidence, and Carroll’s Narrative Theory. Projections: A Journal for Movies and Mind.
2020 SportsCenter: The Documentary? A Response to Pratt. Journal of Aesthetics and Art Criticism 78(1): 94–97.
2019 Interactive Works and Gameplay Emotions. Games and Culture 14(7–8): 856–74.
2014 Melodrama and the Psychology of Tears. Projections: A Journal for Movies and Mind 8(1): 23–40.
2013 Snow White : Critics and Criteria for the Animated Feature Film. Quarterly Review of Film and Video 30(5): 462–473.
2013 Interactivity, Performance, and Emotion. Translated by Yinan Li. Arts Study [第九辑] 9(1): 132–138.
2006 Representation, Reality, and Emotions Across Media. Film Studies: An International Review 8(1): 12–25.
2004 Helpless Spectators: Generating Suspense in Videogames and Film. Co-authored with Aaron Smuts. TEXT Technology 13(1): 13–34.
2004 Melodrama, Tears, and Life of Oharu. 16:9—Danish Journal of Film Studies, 2(6).

Book Chapters

2016 Videogame Sadness From Planetfall to Passage. In Video Games and the Mind: Essays on Cognition, Affect and Emotion, edited by Bernard Perron and Felix Schröter, 158–173. Jefferson, NC: McFarland.
2011 “I Wasn’t Expecting That!” Cognition and Shock in Alien's (1979) Chestburster Scene. In Film Moments: Criticism, History, Theory, edited by Tom Brown and James Walters, 162–165. London: British Film Institute.
2008 Noël Carroll. In The Routledge Companion to Philosophy and Film, edited by Paisley Livingston and Carl Plantinga, 334–343. New York: Routledge.
2008 Why Do We Care Whether Link Saves the Princess? In The Legend of Zelda and Philosophy, 3–16. Chicago: Open Court.

Conference Proceedings

2019 Describing the Game Studies Canon: A Game Citation Analysis. Co-authored with Paul Martin. In Proceedings of the 2019 Digital Games Research Association Conference. Kyoto: Ritsumeikan University.
2009 The Ontology of Interactivity. In Proceedings of the Philosophy of Computer Games Conference 2009, edited by John Richard Sageng. University of Oslo.
2007 Eight Ways Videogames Generate Emotion. In Proceedings of the 2007 Digital Games Research Association Conference, edited by Baba Akira, 831–835. University of Tokyo.

Encyclopedia Articles

2008 Noël Carroll. In Dictionary of Media and Communication Theory, edited by Soren Kolstrup. Copenhagen: Samfundslitteratur.

Manuscripts in Preparation

Emotion Frames and Videogames, book manuscript in preparation. Target Presses: MIT, NYU
Describing the Game Studies Canon: A Game Citation Analysis, article to be submitted to Games and Culture
Videogames and Aesthetic Legitimacy, book proposal to be submitted to MIT Press’s Playful Thinking series [Invited]

Academic Awards and Honors

2005 University Capstone Teaching Award, UW–Madison
2004 University Dissertator Fellowship, UW–Madison
2004 Department McCarty Dissertation Award, UW–Madison
2003 Department Helen K. Herman Memorial Fund Scholarship, UW–Madison
2003 Department Vilas Continuing Research Award, UW–Madison
2001 University Graduate Fellowship, UW–Madison
1997 University Presidential Fellowship, University of Florida, Gainesville

Project Grants

2018 Faculty Research Grant for “Aesthetic Legitimacy in Film and Videogames,” HKD $49,250 (USD $6,300), Lingnan University
2017 Teaching Development Grant for “Increasing Student Participation, Comprehension, and Engagement Through Use of a Classroom Response System,” HKD $200,000 (USD $25,500), Lingnan University
2016 Faculty of Arts grant for “Teaching Interactive Media,” HKD $190,000 (USD $24,000), Lingnan University

Invited Talks

2018 Game Stories and Narrative Structure. Hong Kong Polytechnic University, School of Design, Game Design, Hong Kong, November 8.
2016 Emotion, Medium-Specificity, and Videogame Evaluation. City University of Hong Kong symposium, Current Perspectives in Game Studies. Hong Kong, December 16.
2013 Sadness in 1600 Pixels: Jason Roher’s Passage. University of Hamburg symposium on Games, Cognition, and Emotion. Hamburg, Germany. July 5–6.
2013 Videogames and Sadness. Center for Computer Games Research, IT University of Copenhagen. June 27.
2013 Computer Games, Emotions, and Films. Department of Media, Cognition, and Communication. University of Copenhagen. June 21.
2006 The Role of Reality. University of Copenhagen symposium on Cognition, Culture, and Audiovisual Media, Copenhagen, Denmark. November 16–17.
2006 Reality and Film Emotions. Society for the Philosophic Study of Contemporary Visual Art. Chicago, IL. April 27.

Conference Activity

Refereed Presentations (selected)
2019 Appraisal Frames and Videogame Emotions. Chinese Digital Game Research Conference. Beijing, China. Aug 17-18.
2019 Describing the Game Studies Canon: A Game Citation Analysis. Co-authored with Paul Martin. Digital Games Research Association. Kyoto, Japan. Aug 6-10.
2018 The Illusion of Choice in Videogames. Society of the Cognitive Studies of the Moving Image. Bozeman, MT. June 13–16.
2015 Emotional Response to Popular vs. High Art. Society of the Cognitive Studies of the Moving Image. London, UK. June 18–21.
2014 Why Would Crying Make Videogames Art? Society of the Cognitive Studies of the Moving Image. Lancaster, PA. June 11–14.
2013 Twofoldness, Threefoldness, or More? Seeing-In Videogames. American Society for Aesthetics. San Diego, CA. October 30–November 2.
2012 Image and Interactivity. Arts and Performance Conference at Southeastern University. Nanjing, China. June 9–11, 2012.
2010 Impact of Image Quality on Emotional Intensity. Society of the Cognitive Studies of the Moving Image. Roanoke, VA. June 2–5.
2009 On Tavinor’s “Towards an Ontology of Videogames.” American Society for Aesthetics. Denver, CO. October 21–24.
2009 A Cognitive Approach to Matters of Taste. Society of the Cognitive Studies of the Moving Image. Copenhagen, Denmark. June 24–27.
2008 The Problem of the Question of Erotetic Narration. Society of the Cognitive Studies of the Moving Image. Madison, WI. June 11–14.
2008 Representation and Motivation in The Legend of Zelda. Society for Cinema and Media Studies. Philadelphia, PA. March 6–9.
2007 Eight Ways Videogames Generate Emotion. Digital Games Research Association. Tokyo, Japan. September 27.
2007 Melodrama and the Pursuit of Tears. Society of Cinema and Media Studies. Chicago, IL. March 8–11.
2007 Videogames, Fiction, and Reality. Philosophy of Computer Games. Reggio Emilia, Italy. January 25–27.
2006 Interactivity and Emotions in Popular Art. American Philosophical Association, Eastern division. Washington, DC. December 27–30.
2006 The Pursuit of Tears: Sadness in Videogames. Society for the Cognitive Studies of the Moving Image. Potsdam, Germany. July 20–23.
2006 The Paradox of Play: Videogames, Cinematography, and Emotion. Society for Cinema and Media Studies. Vancouver. March 2–5.
2005 Can Imagination Theories Explain Our Experience of Videogames? American Society of Aesthetics. Providence, RI. October 20.
2005 Theorizing the Videogame Experience. Society of Cinema and Media Studies. London. April 2.
2004 Wicked Cities: Style in Anime Adaptation. Society of Animation Studies. University of Illinois, Urbana. October 1.
2004 Emotions in the First-Person Shooter. Society for Cognitive Studies of the Moving Image. Calvin College, Grand Rapids, MI. July 23.
2004 False Histories: Truth, Uncertainty, and The Thin Blue Line. Society of Cinema and Media Studies. Atlanta, GA. March 5.
2004 Sympathy and Simulation. American Society of Aesthetics. Coral Gables, FL. November 2.
2002 Animation Aesthetics Before 1940. Society of Animation Studies. Burbank, CA. September 29.
2001 Revisiting Identification. Center for Cognitive Studies of the Moving Image. Pecs, Hungary. May 21–24.

Other Participation

2005 Discussant. A Conversation Across Generations of Media Scholars. Panel presentation with David Bordwell, Henry Jenkins, and Kurt Squire. Games, Learning and Society conference. Madison, WI. June 24

Campus Talks

2017 Film and Narrative Comprehension. Lingnan University, Workshop on the Philosophy of Cinema. Hong Kong, May 25-26.

Teaching Experience

Lingnan University

Evolution of Art and Culture
Film Theory and Criticism
Mind, Body, and Emotion
Videogame Theory and Analysis

University of Texas at Dallas

Evolution of Art and Culture
Film Theory
History of World Cinema
Mind, Body, and Emotion
Nature of Intellectual Inquiry
Seminar in Interdisciplinary Studies
Understanding Film

Graduate Courses

Documentary Film
Art and Evolution
Film Theory
Theories of Embodiment
World Cinema

University of Georgia

History of Cinema I
History of Cinema II
Introduction to Cinema
Videogame Theory

University of Central Florida

Film History I
Ways of Seeing (graduate course)

University of Wisconsin–Madison

History of Documentary Film
History of World Cinema
Introduction to Video Production
Speech Composition

University of Florida, Gainesville

Expository and Argumentative Writing
Film Analysis

Student Supervision

Supervision of undergraduate theses (5)
Supervision of graduate students (1)
PhD student committee member (4)

Professional Service (selected)

Peer Review

Digital Games Research Association Conference 2019-present
Games and Culture 2007–present
Journal of Aesthetics and Art Criticism 2010–present
MIT Press 2011
Projections: The Journal for Movies and Mind 2009
Taylor and Francis Press 2007
Chinese Digital Games Research Association Conference 2018–2019
Philosophy of Computer Games Conference 2008-2010

To Profession

Editorial Board Journal of the Korean Society for Computer Games
Board Member Chinese Digital Games Research Association
Editorial Board Games and Culture: A Journal of Interactive Media
Fellow Society of Cognitive Studies of the Moving Image
Coordinator Player Experience Special Interest Group, Digital Games Research Association
Judge Serious Games Showcase & Challenge
Interservice/Industrial Training, Simulation, and Education Conference
Webmaster Society of Cognitive Studies of the Moving Image

To University

Member Undergraduate Admissions Sub-Committee (Arts Programs) 2018–present
Coordinator Visual Studies Department Research Assessment Exercise 2018–2020
Lecturer Graduate Student course “Academic Writing and Research Methodology across Disciplines,” 2018-2019
Member Undergraduate Admissions Committee 2018–2019
Member Staff-Student Consultation Committee for Visual Studies BA 2018–2019
Member Programme Planning Committee for new degree program in Animation and Digital Arts 2018–2019
Founder and Manager Lingnan University Videogame Lab 2016–present
Member English Language Enhancement Program and Curriculum Committee 2016–present
Member Sub-Committee on Language Enhancement
Speaker Coordinator Department of Visual Studies 2016–2018
Secretary Department Board, Department of Visual Studies 2016–2017
Ph.D. Committee Member Department of Visual Studies 2016

Professional Affiliations

American Society for Aesthetics 2004–5, 2009, 2013
Society for Cinema and Media Studies 2004–6, 2015, 2019-present
Digital Games Research Association 2007, 2019–present
Chinese Digital Games Research Association 2018–present
Society for Cognitive Studies of the Moving Image 2004–present

References

Available upon request